Leiden City of Science References, Part 4: Convenings, Places, Activities

This is the last post in a 4-part series about “engaging, mind-blowing, and inclusive websites and/or online campaigns” relating to art and/or science — all in response to a call on Twitter from Meta Knol, Director of the Leiden 2022 European City of Science initiative.

This post focuses on Convenings, Places, and Activities. Previous posts focused on,

…It’s a nice, broad range of categories but, admittedly, non-scientific and there is a lot of overlap between them.

All the same qualifiers and caveats apply to this bunch of references as the last 3 — I’m focusing on science content from my own tiny Western frame-of-reference (though I would dearly love to know what the wonderful websites and campaigns look like from the perspective of people in Jakarta, Mexico City, Mumbai…!); I’m drawn to bottom-up & community-focused content and interactions (though I’m clearly a sucker for a good story); and I’m not as impressed with fancy bespoke apps and custom websites as I am with simple, direct, communication with and for people and communities.

As I’ve thought about Meta’s question over the last few weeks and considered my own responses it became really clear to me that the websites, apps, and digital projects and things that have brought me joy have rarely been the kinds of standalone apps or carefully crafted content experiences that museums and educational institutions often want to produce. Not that those kinds of here-is-the-virtual-tour-of-our-Cezanne-exhibition or here-is-our-learn-about-the-cosmos-app experiences can’t be joyous and wonderful — but, to me, the voice and the shocking, surprising, joy-giving wonderfulness of the Internet and tech comes, when it comes, more from the wilder, unconstrained corners of the web — and the parts of the Internet where people-meet-people — than from the parts that Institutions have tried to tame and control.

Finally, a lot of the examples and references I’m drawn to don’t fit neatly into the category of websites, apps, or digital things. For example, Fridays for Future, cited below, isn’t a website or an app, it’s a global climate-action movement for which social media and the web is an integral part. Meetup.com, also cited below, is a web platform, but it’s not the web/tech aspect of the platform that’s particularly interesting (though there is a lot to study and learn there) but what it helps to accomplish out in the world.

All of my choices across each of these 4 posts reflect my feeling that when it comes to designing things to help or inspire or serve people and communities — thinking about digital and physical as two different things is a trap; a dead end that leads nowhere. From what I’ve observed, digital and physical are just two parts of whole, and when teams think openly and creatively across the whole, blended spectrum of our digital and physical lives then wonderful, exciting, important things can happen.

Convenings, Places, and Activities

AI Dungeon

Alternate Reality Game — World Without Oil

  • What: An ARG (Alternate Reality Game) that asked players to imagine what it would be like to live in a world without oil. “The game sketched out the overarching conditions of a realistic oil shock, then called upon players to imagine and document their lives under those conditions.…The game's central site linked to all the player material, and the game's characters documented their own lives, and commented on player stories, on a community blog and individual blogs, plus via IM, chat, Twitter and other media.” (via Wikipedia)

  • Why: ARGs and “serious play” (games for change, etc) often intend to help people develop new kinds of creative, civic responses to plausible future scenarios. “Play it before you live it” was the game’s motto. ARGs are also known for involving players in the shaping of the plot and narratives as gameplay progresses.

  • Website: Archive/contact, http://writerguy.com/wwo/metacontact.htm

  • Press/info: One Story With 1,700 Different Authors (Current, 2008), https://current.org/2009/05/one-story-with-1700-authors/; World Without Oil (Wikipedia), https://en.wikipedia.org/wiki/World_Without_Oil

  • Sample: Video and info, http://writerguy.com/wwo/metahome.htm

Fridays for Future

  • What: Global youth protest movement focused on the climate emergency. Catalyzed by Greta Thunberg; also known as School Strike for Climate.

  • Why: Global protest movement reaching remarkable scale and visibility. Coordinated, amplified, and publicized through social media with the #fridaysforfuture hashtag, among others. A digital strike and a Fridays For Future Digital movement have been organized for those unable to protest “outside” and in places with COVID-19 restrictions.

  • Website: https://fridaysforfuture.org/ . See a map of future strikes (next one is March 19, 2021) and register your own event, https://fridaysforfuture.org/action-map/map/

  • Press/info: (Note: this article was written by a high-school student for the Seattle Times) “‘A mass woke-ning’: Seattle’s Gen Zers on the future they want to see” (Seattle Times, 2021), https://www.seattletimes.com/life/seattle-area-gen-zers-talk-about-the-future-they-want-to-see/

  • Sample: …

Into the Wild

  • What: 2017 Augmented Reality exhibition at the ArtScience Museum, Singapore. The museum worked with film and installation artist Brian Gothong Tan to create a rainforest inside the museum’s public corridors.

  • Why: Clever and resourceful use of non-gallery spaces to engage visitors in a visceral, playful way on the subject of deforestation, biodiversity, and the climate emergency. One interesting feature of the exhibition: visitors could plant a virtual tree and (for a fee) a real tree would be planted on their behalf by an NGO partner in Indonesia. (Note: I didn’t see this installation first-hand, but I talked to some of the museum’s team not long after the exhibition closed.)

  • Website: https://www.marinabaysands.com/museum/into-the-wild.html

  • Press/info: Press release by a project partner, the World Wildlife Federation, https://www.wwf.sg/?291970%2FVenture-Into-the-Wild-at-ArtScience-Museum

  • Sample: Video (MediaMonks, 2017), https://youtu.be/fgE7EE22_-0

Meetup.com

  • What: Meetup is “a platform for finding and building local communities. People use Meetup to meet new people, learn new things, find support, get out of their comfort zones, and pursue their passions, together.” (via Meetup.com/about)

  • Why: In-person meetups have taken a hammering during the pandemic, but the range and diversity of science-related groups and meetups is staggering. (I found over a hundred science-related groups within 100km of Leiden before my hand got tired from scrolling.) Someone told me that in fast-moving fields like robotics and AI a meetup is often the best way to share and learn of cutting-edge developments, with some topics/meetups attracting over 1,000 attendees on short notice.

  • Website: https://meetup.com

  • Press/info:

  • Sample:

Pokémon Go

  • What: A place-based, digital/physical augmented reality app, game, and global public phenomenon.

  • Why: A reminder that people can use games, stories, and tech in fascinating, surprising, and inspiring ways.
    Vice News found a link to scientific thinking as well,

    "I think the biggest lesson is how many people are truly interested in biodiversity, even if the biodiversity they are first introduced to is fictional," Morgan Jackson, an insect taxonomist and PhD candidate at the University of Guelph, told me over email.

    "It's easy to write Pokémon off as a simple game or waste of time when there are so many 'real' plants and animals out there waiting to be recognized. But there are a lot of barriers to learning about nature, and there's no tutorial mode to help people get started like there is in Pokémon." (Source/link below)

  • Website: https://www.pokemongo.com/en-us/

  • Press/info: Overview, Pokémon Go Will Make You Crave Augmented Reality (New Yorker, 2016), https://www.newyorker.com/tech/annals-of-technology/pokemon-go-will-make-you-crave-augmented-reality; Is 'Pokémon Go' Good For Science? (Vice, 2016) https://www.vice.com/en/article/ezpad7/is-pokemon-go-good-for-science

  • Sample: See trailer at https://youtu.be/eMobkagZu64

Public Libraries

  • What: Public libraries as public and virtual places where people engage with science content.

  • Why: Civics, community…Libraries are an under-utilized resource and platform when it comes to the production of city-scale events and campaigns. Many libraries host events and public lectures, have after-school clubs for kids, offer classes and educational opportunities, and support “labs” and maker spaces as well.

  • Website: …

  • Press/info: …

  • Sample: See, for example, Do Space in Omaha, Nebraska, “a community technology library, a digital workshop, and an innovation playground filled with new opportunities to learn, grow, explore and create” https://dospace.org/; NASA @ My Library campaign (2017), https://science.nasa.gov/science-activation-team/nasa-at-my-library

Addendum/misc.

In working on this post I remembered a few other online/digital science-related things that made gave me a good, positive buzz ;)

Virtual Dissection Table

  • What: A big, interactive touch-screen table for looking at (and into, and through) the human body.

  • Why: Just a perfect, flawlessly executed use of touch-tables to visualize something that’s very hard to grasp in other media. Using one of these tables makes me think about the human body in an entirely new way.

  • Website: There are many vendors. Anatomage is one, and while I think their video is good the “sample” video below gives a better sense of what it’s like to actually use one of these with your own hands.

  • Press/info: TED talk and demo by Anatomage CEO Jack Choi (2012), https://www.ted.com/talks/jack_choi_on_the_virtual_dissection_table

  • Sample: Pirogov Interactive Anatomy table: tutorial for users (2020), https://youtu.be/GEw90E_rEOE

Do You Love Me (Spot, Atlas, Boston Dynamics)

AR Chemistry Apps

  • What: Augmented Reality applications that let you see and manipulate molecules and chemical reactions.

  • Why: Chemistry can be really abstract and hard to understand for people (and it’s often poorly taught) but these apps can help people understand and appreciate how amazing chemistry really is. (I think having a grasp of chemistry is essential for 21st century citizenship.)

  • Website: There are a lot of apps out there and honestly I have no idea which ones are good, but the videos below will give a sense of what this is all about.

  • Press/info: Great story! — Vietnamese High School Student Creates AR Chemistry App After Academic Flop (Vietnam Times, 2017), https://vietnamtimes.org.vn/vietnamese-high-school-student-creates-ar-chemistry-app-after-academic-flop-12194.html

  • Sample: AR Chemistry Augmented Reality Education Arloon (2017), https://youtu.be/Qi3h18wJJiI
    This one is a little confusing, but shows the potential for organic chemistry, MoleculAR (v0.4): an augmented reality app for organic chemistry (2018), https://youtu.be/Q67-MH5_4xQ

Perseverance Rover Panoramas and VR

Other post in this series: Part 1: Websites, Channels, and Platforms | Part 2: Campaigns and Happenings | Part 3: Media and Products | Part 4: Convenings, Places, Activities

Leiden City of Science References, Part 3: Media & Products

This is part 3 of a 4-part series of posts in reaction to an inquiry on Twitter from Meta Knol, Director of the Leiden City of Science initiative, about “the most engaging, interesting, mind blowing, and inclusive websites and/or online campaign[s]” in the field of art and/or science.

This post focuses on Media & Products, and previous posts focused on Websites, Channels, and Platforms, and Campaigns and Happenings.

All the same qualifiers and caveats apply to this bunch of references as the last 2 — I’m focusing on science content from my own tiny Western frame-of-reference; I’m drawn to bottom-up & community-focused content and interactions (though I’m clearly a sucker for a good story); and I’m not as impressed with fancy bespoke apps and custom websites as I am with simple, direct, communication with and for people and communities.

So with that being said, here’s a quick list of things I would want rattling around in my head if I were designing a year long festival of science.

Media & Products

Cosmos

  • What: Groundbreaking and wildly influential 1980 television series hosted by (and co-written by) astronomer Carl Sagan. A best selling companion book was also produced. A follow-up series was produced in 2014, and though the science content is clearly more up-to-date I felt the newer version didn’t have the grace and majesty of the original.

  • Why: Cosmos brought the majesty and wonder of scientific inquiry to the masses and inspired generations of people to become scientists and look at our universe (and our role in it) in a new way.

  • Website: …

  • Press/info: Wikipedia, https://en.wikipedia.org/wiki/Cosmos:_A_Personal_Voyage

  • Sample: The famous “Pale Blue Dot” sequence, https://youtu.be/GO5FwsblpT8
    Many full episodes are available on YouTube, https://www.youtube.com/results?search_query=carl+sagan+cosmos+streaming

Edge Foundation Annual Questions

  • What: For 20 years (1998-2018) the Edge Foundation asked an “annual question” that is answered in the form of short responses from hundreds of diverse scientists, creatives, and intellectuals. Questions have included, “What is your favorite deep, elegant, or beautiful explanation?”, “What scientific idea is ready for retirement?”, and “What is the last question?” The responses are published en masse on the edge.org website, and selected essays are curated into book form.

  • Why: The Edge questions constitute a unique and powerful example of collective intelligence, where the “the wisdom of the crowd” shines light on complex subjects from diverse points-of-view.

  • Website: https://edge.org

  • Press/info: Wikipedia, https://en.wikipedia.org/wiki/Edge_Foundation,_Inc.. Note that Edge.org founder and editor John Brockman has come under scrutiny as an associate of Jeffrey Epstein.

  • Sample: What Will Change Everything (Published in print as This Will Change Everything), 2009, which had 152 contributors. The essays are here. ,

Magazines — Science and Nature

  • What: The venerable magazines, Science (the peer-reviewed journal of the American Association for the Advancement of Science) and Nature.

  • Why: Both journals have been publishing groundbreaking scientific research and editorials for over 140 years. The magazines have now largely moved online and feature a robust array of newsletters, features, and articles. Many older adults may think of Science and Nature as printed magazines, but for those born more recently the journals’ existence as hybrid digital/print platforms is wholly unremarkable. To me, they are just cool and important content that I happen to interact with through a Web browser.

  • Website: Science, https://science.sciencemag.org/; Nature, https://www.nature.com/

  • Press/info: Wikipedia: Science, https://en.wikipedia.org/wiki/Science_(journal); Nature, https://en.wikipedia.org/wiki/Nature_(journal)

  • Sample: Current issues (links above), and social media: Twitter (@ScienceMagazine, @Nature) and Instagram, Facebook, YouTube, etc

Mythbusters

  • What: Quirky, groundbreaking, cult-classic American television series.

  • Why: Unbridled curiosity, unique format, accessible to kids, passionate dedication to experimental scientific methods. The show was unparalleled in its ability to show the role of failure in the scientific creative process. Also, the show had a vibrant back-channel on social media and through email for interaction with fans, and these interactions often had a direct influence on the content of episodes.

  • Website: Homepage on the Discovery Channel, https://go.discovery.com/tv-shows/mythbusters/;

  • Press/info: Wikipedia, https://en.wikipedia.org/wiki/MythBusters

  • Sample: Moon Landing Hoax, 2008, https://www.dailymotion.com/video/x2m7k1z

Not Enough Dinosaurs on NPR News

  • What: “Science: 8-Year-Old Calls Out NPR For Lack Of Dinosaur Stories” — A young listener complains that there is too much boring content on National Public Radio news and not enough stories about dinosaurs.

    My name is Leo and I am 8 years old. I listen to All Things Considered in the car with mom. I listen a lot.

    I never hear much about nature or dinosaurs or things like that. Maybe you should call your show Newsy things Considered, since I don't get to hear about all the things. Or please talk more about dinosaurs and cool things.

    Sincerely,

    Leo

  • Why: Adults forget how and why kids love the world.

  • Website: …

  • Press/info: “Science: 8-Year-Old Calls Out NPR For Lack Of Dinosaur Stories”, https://www.npr.org/2021/02/09/965953078/8-year-old-calls-out-npr-for-lack-of-dinosaur-stories

  • Sample: …

Podcasts — Science Vs; Ologies

The Electromagnetic Spectrum Song

  • What: A short, catchy, amateur-created song and video to explain the electromagnetic spectrum.

  • Why: Quirky, memorable science-education content from the fringe — familiar to millions of high-school physics students around the world.

  • Website: YouTube (lots of uploads, but this seems to be the most authoritative), https://youtu.be/bjOGNVH3D4Y

  • Press/info: …

  • Sample: …

Zeynep Tufekci – newsletter

Other post in this series: Part 1: Websites, Channels, and Platforms | Part 2: Campaigns and Happenings | Part 3: Media and Products | Part 4: Convenings, Places, Activities