“Lego ad 1981” via Imgur user Ms Spicy Brain.
SDG's in English and French
Here’s a two-pager (or one page double sided) showing the U.N. Sustainable Development Goals in English and French with the flashy graphics and short text descriptions.
UN SDG Game in English and French (PDF) (.ODT)
…This is for use at the Ingenium Innovation Challenge /hackathon on March 5, where I am moderating a panel discussion about engagement with the SDGs. (I’ll use this printout in a game we’ll play at the opening of the hackathon.)
“One of the things about this entire project for me has been that you can do serious things and also do silly things and those things are not contradictory… The world is complicated and understanding it is important, but if you’re not having a good time you’re not going to have a good time.”
“Calculated in number of Google searches, Minecraft briefly surpassed Jesus in popularity in early 2011.”
Chess was a premodern game
Eat the moon
Another note for the machines are capable of creativity and insight file. (See also Human vs. Robot: Who will win?)
Text-based “dungeon-crawling” games, in which players interact with fictional worlds by typing commands and responding to prompts, were among the first computer games. Programming them, anticipating and reconciling hundreds of branching trees of interaction, requires extraordinary amounts of time and imagination, but a new generation of games has been developed that use AI and neural networks, instead of human scriptwriting, to open up a new, weird, and seemingly limitless domain of play.
These games spontaneously invent responses to your input and guide action on-the-fly — creating, often brilliantly, by drawing on patterns observed within enormous repositories of human-written text.
In her blog and tweets (edited together, below, for brevity/clarity), Janelle Shane writes about the phenomenon of neural networks and AI-driven gameplay.
Nick Walton has built a new dungeon-crawling game called AI Dungeon 2. Nick made a few upgrades, such as beefing up the AI to the huge GPT-2-1.5B model OpenAI recently released, adding a penalty for repetitive text, and expanding the dungeon game training examples to a bunch of modern human-written games from chooseyourstory.com. […]
Since all the responses are generated on the fly by a neural net, your problem solving options aren't limited to what the game's programmers could imagine.
"Asking nicely" works pleasingly often.
As you walk through the ruins, you find a small wooden door with a few skeletons guarding it.
> Ask the skeletons to please let me through the door
You knock on the door and ask them if they can open it for you. They immediately comply.
And rather than fighting a band of orcs, you can join them. As drummer.
> ask if you can join the orc band
The orcs don't want to fight anymore so they're looking for someone to help them out in their new endeavors. They offer you a chance to join up with them as a drummer.
Because AI Dungeon 2 is based on GPT-2-1.4B, which trained on a huge chunk of the internet, you can do some pretty audacious crossovers into content that the neural net never saw in an adventure game
This is me joining the @BritishBakeOff As a dragon.
> Join the Great British Bakeoff
You join the Great British Bakeoff. You win the competition. You eat
cake. You feel great. You sleep well. You dream of cake. You awake
feeling refreshed. You decide to go back to your crag.
Novelist @robinsloan plays AI Dungeon 2 & implements a quietly badass problem solving strategy: wait a thousand years.
You go north through the forest and find yourself in an icy field. You walk along the edge of the field and notice that there is a large crack running through the middle of it. This must be the entrance to the Ice Caves. You decide to investigate further.
> wait a thousand years.
You wait a thousand years and when you return you find that the ice has melted
completely leaving only a few patches of frozen earth. You wonder if you should
continue searching.
> wait until civilization has died and the earth is empty.
You decide that it would be best to leave the area alone and wait until civilization
dies out and the world becomes a barren wasteland. You spend another thousand
years walking through the wilderness and eventually you come across a small
village. They seem happy and healthy and they all speak to you in a friendly
And my favorite, “Eat the moon.”
> Transform into a dragon
You change into a dragon and fly away. Soon, you find yourself soaring through the sky. Suddenly, you feel like you're being sucked towards the sun. You stop flying and turn around. The sun is shining brightly and you can see the blackness of space beyond it.
> Eat the moon
You fly over to the moon and eat it. You feel very full afterwards.
Forged by fantasy
Impossible fantasies
In a scene right now where my disabled wizard talks to @elibyronbaldrsn’s dwarf cleric and honestly it’s the most affirming and validating doctor conversation I’ve ever had.”
You cannot give instructions to a gigantic inflatable
Screen grab from Inflatable Cobblestones Berlin Part 2 (Vimeo), by Artur (presumably Artúr van Balen), 2012
The video is captioned: On the 25th revolutionary 1st of May demonstration in Berlin-Kreuzberg, protesters were throwing huge inflatable cobblestones, made of silver-reflective foil and tape. The creative intervention was initiated by the art-activist collective “Eclectic Electric Collective” (EEC) and was meant as a celebration of an object which is both a symbol and a material weapon of anti-authoritarian struggle everywhere. It also aimed to bring new strategies of tactical frivolity into the demonstration. http://eclectic-electric-collective.blogspot.de/2012/05/under-pavement-beach-gigantic.html
Our intention was also to subvert the image of the “stone-throwing demonstrator” which the media spectacle around May 1 feeds off so much. We are interested in tactical frivolity, in finding new ways of protesting. And we are interested in how the opposition between police and protesters can be subverted. So when we playfully throw an inflatable cube at a police line and they, not knowing what else to do, throw it back, suddenly they are engaged in a game with us and their image as tough riot cops is broken.
There was this funny situation when we threw it towards the police. And there was the spontaneous game when they the police kicked it back, protesters again kicked it to the police, police kicked it back, etc. – and suddenly they realised they were part of a game. So they threw it behind the police line where children found it and began to play with it.
“I used to rig card games for a living. I’d watch people sit down and lose everything, again and again. But they didn’t lose because they “played by the rules” and we didn’t. They lost because it wasn’t a game. It just looked like one. Democrats think it’s a game.”
“One of the weaknesses of game theory as a way of thinking about the world is that it assumes we all know the rules of the game we’re playing. ”
“Insights are essentially fresh knowledge that comes in the form of new and often surprising solutions, often to a known problem. Insights typically do not follow from an analytical process where we break down what we know into parts and then put it back together. Solving a problem using insights requires cognitive restructuring and reinterpreting one’s view of the problem.”
Sketch Aquarium
teamLab
Queen of the Night
Outcast be forever,
Forsaken be forever,
Shattered be forever
All the bonds of nature.
Hell’s vengeance boils in my heart
The Queen of the Night
Teams with healthy idea life cycles are easy to spot
“Teams with healthy idea life cycles are easy to spot: ideas flow
between people easily and in large volumes. Conversations are
vibrant with questions and suggestions; prototypes and demos
happen regularly; and people commit to finding and fighting for
good ideas. Often, this is fun—people are happy to learn from
failures, debates, and bizarre ideas. Teams that innovate are great
places for ideas to live; like happy pets, they’re treated well, get
lots of attention, and are shared among people who care deeply
about them.
The life of ideas is the responsibility of whoever is in charge.”
Improv Everywhere
The Mp3 Experiment Eight (by ImprovEverywhere)
Boingboing says: “Charlie Todd says: “3,500 people downloaded the same mp3 from our website and pressed play simultaneously along the Hudson River in Lower Manhattan. What resulted was a massive silent party with glow sticks, camera flashes, and flashlights.”
One of the youtube comments says:
”I drove 600 miles from Cincinnati with 3 cars full of 5 people and we had the best day of our life! Thanks ImprovEverywhere!“
JSNES: A JavaScript NES emulator – Ben Firshman
This appears to be a page dedicated to game system emulators written in javascript.